Pavlos brought the idea of planets down to a science, and proposed no less than 14 different star types with 15 different planets that could be generated. In Imperia, once I met Pavlos, the design really started taking off. Cheesy as it may sound, I feel that a successful 4X-type game allows each planet to tell its own story, to write its own history, and to contribute its own glory. I feel that in a good 4X game, a player should see planets (and systems) not as disposable entities but as things that they care about and actively guide throughout the game. Maybe not Aurora-level detailed, but certainly more detailed than 3 stats and a planet type. When I sat down to design Imperia years ago, I knew even early on that I wanted detailed planets. So the most important building blocks of power are…you guessed it, planets. At the end of the day, those that have it, make things happen, and those that don’t, can’t. Now, everything around AotSS revolves around power. Joy.)Īnyhoo, I wanted to wrap up the economic series of DDs by talking about the planets themselves. (And oh yeah, as I write this Irma is about 4 days away from the US. We’re fine, but this is a storm that we’ll remember for a long time. While we didn’t end up suffering any damage, it certainly did a number on Houston and Texas in general. Hello everyone! Wow, what a week it’s been! We went from living life to evacuating our home within 45 minutes due to Hurricane Harvey. Steve 12 Comments Update and DD #4 – How a Universe is Created, and what it means to you! As always, remember that this is a pre-alpha – there is a lot left to add! This will be a true LP, walking through some of the strategic choices and what you can do so far in this version of AotSS. I will be releasing a new LP tomorrow as well. (If you were a tester for the previous (non-Unity) verion of Imperia, you will need to contact me as I no longer have that contact list.). If you were a prior tester, I will be reaching out to you to see if you’re still interested, so no need to write. If you’re interested, please email me at with your contact info, a brief background of your game interests, and any relevant experience. Other than adding a few data views, Archimedes is essentially feature-locked at this point, so testing can begin. Balance is another huge aspect at this point. While there should now no longer be any show stopper/crash bugs, logic bugs, UI errors, data inconsistencies, etc. We’re far enough along now that there is a lot going on with the program and it is now impossible for me to track every little permutation. I’m not a huge DLC fan, so rest assured there will be plenty of updates (more Projects, more Actions, more dialog, more planet types, more Houses, etc) that can come for free! Details on how to purchase will come next month we’re still working on revamping our website.Īlso, we are restarting the alpha tester program. It will still be $7.99, and purchase of Archimedes will allow you updates throughout the lifecycle of the game. 6 is still on track for an early October release. Well, despite a hurricane, a super busy time at work (when you sell cars and you’ve just had a massive flood, you tend to be very busy), and a very tricky stack overflow bug that took days to hunt down, AotSS Archimedes release.
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