![]() ![]() Pavlos brought the idea of planets down to a science, and proposed no less than 14 different star types with 15 different planets that could be generated. In Imperia, once I met Pavlos, the design really started taking off. Cheesy as it may sound, I feel that a successful 4X-type game allows each planet to tell its own story, to write its own history, and to contribute its own glory. I feel that in a good 4X game, a player should see planets (and systems) not as disposable entities but as things that they care about and actively guide throughout the game. Maybe not Aurora-level detailed, but certainly more detailed than 3 stats and a planet type. When I sat down to design Imperia years ago, I knew even early on that I wanted detailed planets. So the most important building blocks of power are…you guessed it, planets. At the end of the day, those that have it, make things happen, and those that don’t, can’t. Now, everything around AotSS revolves around power. Joy.)Īnyhoo, I wanted to wrap up the economic series of DDs by talking about the planets themselves. ![]() (And oh yeah, as I write this Irma is about 4 days away from the US. We’re fine, but this is a storm that we’ll remember for a long time. While we didn’t end up suffering any damage, it certainly did a number on Houston and Texas in general. Hello everyone! Wow, what a week it’s been! We went from living life to evacuating our home within 45 minutes due to Hurricane Harvey. Steve 12 Comments Update and DD #4 – How a Universe is Created, and what it means to you! As always, remember that this is a pre-alpha – there is a lot left to add! This will be a true LP, walking through some of the strategic choices and what you can do so far in this version of AotSS. I will be releasing a new LP tomorrow as well. (If you were a tester for the previous (non-Unity) verion of Imperia, you will need to contact me as I no longer have that contact list.). If you were a prior tester, I will be reaching out to you to see if you’re still interested, so no need to write. If you’re interested, please email me at with your contact info, a brief background of your game interests, and any relevant experience. Other than adding a few data views, Archimedes is essentially feature-locked at this point, so testing can begin. Balance is another huge aspect at this point. While there should now no longer be any show stopper/crash bugs, logic bugs, UI errors, data inconsistencies, etc. ![]() We’re far enough along now that there is a lot going on with the program and it is now impossible for me to track every little permutation. I’m not a huge DLC fan, so rest assured there will be plenty of updates (more Projects, more Actions, more dialog, more planet types, more Houses, etc) that can come for free! Details on how to purchase will come next month we’re still working on revamping our website.Īlso, we are restarting the alpha tester program. It will still be $7.99, and purchase of Archimedes will allow you updates throughout the lifecycle of the game. 6 is still on track for an early October release. Well, despite a hurricane, a super busy time at work (when you sell cars and you’ve just had a massive flood, you tend to be very busy), and a very tricky stack overflow bug that took days to hunt down, AotSS Archimedes release. ![]()
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![]() Which album is the song Boulevard of Broken Dreams (From "Moulin Rouge" Original Soundtrack 1934) from?īoulevard of Broken Dreams (From "Moulin Rouge" Original Soundtrack 1934) is a english song from the album Moulin Rouge (Volume 2).īoulevard of Broken Dreams (From "Moulin Rouge" Original Soundtrack 1934) is a english song from the album Moulin Rouge (Volume 2). ℗ 2018 JB Production FAQs for Boulevard of Broken Dreams (From "Moulin Rouge" Original Soundtrack 1934) When was Boulevard of Broken Dreams (From "Moulin Rouge" Original Soundtrack 1934) released?īoulevard of Broken Dreams (From "Moulin Rouge" Original Soundtrack 1934) is a english song released in 2018.īoulevard of Broken Dreams (From "Moulin Rouge" Original Soundtrack 1934) is a english song released in 2018. Writer(s): AL DUBIN, HARRY WARRENLyrics powered by 2m 49s My shadow's the only one that walks beside me My shallow hearts the only thing that's beating Sometimes I wish someone out there will find me til' then I walk alone. where the city sleeps and I'm the only one and I walk a. I walk this empty street On the Boulevard of Broken Dreams. Ah-ah ah-ah ah-ah ahhh ah-ah ah-ah ah-ah I walk alone I walk a. I walk alone, I walk alone I walk alone, I walk a. Check my vital signs To know I'm still alive and I walk alone. Read between the lines What's fucked up and everything's alright. ![]() On the border line of the edge and where I walk alone. Ah-ah ah-ah ah-ah ahhh ah-ah ah-ah ah-ah I'm walking down the line That divides me somewhere in my mind. I walk alone, I walk alone I walk alone I walk a. Where the city sleeps And I'm the only one and I walk alone. Don't know where it goes But it's home to me and I walk alone. So instead you could use #nananaruto and + note in your pinned post '#nananaruto is my miscellaneous naruto spam tag' et voila! Organized, privately.I walk a lonely road The only one that I have ever known. Now, if you have a post that's definitely related to naruto, but not like, substantial enough to put in the main tag (if your entire post is "man, i just remembered naruto was a thing" obviously that's going to be tedious to anyone who searched #naruto!) that's where a lot of people get into fun custom tags. You're making it impossible to use searchĬommentary is fine in general BUT be warned, if you tag a post with '#just reminiscing about old cartoons like naruto' then that post will appear in the #naruto tag! I do not know why So if you post a photo of a car engine and tag it as above, everybody who wants to see naruto content is going to get your silly car photo! And if you do that a lot they'll block you, even if they like your content, because. So if you want to reblog a photo of a car engine and tag it #naruto #fairycore #wholesome, go crazy! Nobody will see it unless they come directly to your blog So BASICALLY, on reblogs ‘the posts basement’ is like a perfect descriptor! Reblogs do NOT appear in public tag search, but they do appear in your personal blog's tag search. the fandom meta symbolism dealt me critical damage bsp utmv feallangilyvor If any of the links don’t work, or are incorrect, let me know! Otherwise, enjoy! this fic soooo gooood fic rec of course askellie recced this one too cant believe i would get so invested in a reader fic it's just so gooooood i like to read it in published order but i /will/ go back to read it in chronological eventually the surprise twist there knocked me out by a whole mile not just bsp but also….
![]() ![]() But you’re restricted in how many consumable supplies - med packs, ammo, that sort of thing - you can cart around. You can carry a limitless amount of every resource used for crafting. Make sure the room is clear first! Your surplus loot automatically goes into storage Oh, a heads up: Enemies can attack you while you’re trying to solve a puzzle. There is no penalty for resetting, either: Sometimes you might have to solve a multipart puzzle, but in backing out, the game will acknowledge that you’ve solved the first part and start you at the second. More often than not, I’ve found the second roll easier than the initial one. If you’re stumped on one specific puzzle, you can back out, then immediately jump back in to get a randomized variety of the same puzzle. These puzzles come in various types you may have to time a series of button presses, for instance, or rotate an inner ring until its colors match that of an outer ring. Opening locked doors in Atomic Heart means solving rudimentary lock-picking puzzles. Image: Mundfish/Focus Entertainment via Polygon You can reset puzzles It’s not always easy to gauge whether or not you can make a jump, but there’s one simple tell that works 100% of the time: If your hand is held outward (as seen in the screenshot below), you can make it. ![]() There aren’t many platforming sections in Atomic Heart, but the few that show up are clunky, plodding, and arduous - not the sort of thing you want to repeat. Can you make that jump? Look at your hand Blue indicates lootable containers white indicates NPC or objects you can interact with (like save stations and computers) orange indicates enemies and purple indicates key items related to the main mission you’re on. You’ll constantly scan your environment in Atomic Heart, which helpfully highlights useful stuff in various colors. Here are eight things you should know before really diving into Atomic Heart. The alternate history shooter, developed by Mundfish and out now for PlayStation, Xbox, and Windows PC, has a lot in common with Irrational’s seminal series of alternate history shooters, but only in a superficial sense. If it looks like a BioShock and walks like a BioShock, it’s. ![]() ![]() ![]() Soundflower is licensed under the terms of the MIT license.įor details please refer to the accompanying 'License.txt' file distributed with Soundflower. All other places where the version number is needed (including in the installer), it is accessed from this master location. Specifically, you edit the MODULE_VERSION entry to set it. The master version number is updated in the Xcode project's target settings. When you run the 'build.rb' script it builds the project with Xcode and then runs the 'load.rb' script automatically. In the Soundflower 'Tools' folder there is a Ruby script called 'load.rb' which will copy the built kext into the install location using sudo. and applescript dialog) to finish a build. Xcode cannot execute scripts with sudo permissions, and it cannot invoke any user interaction (e.g. Unfortunately there doesn't seem to be a simple way to do this in Xcode. It will take a few months for the devs to update their software to work with the new os, during which anything goes. The app has been designed to be very easy to use it operates as an audio device, thereby allowing any audio app to send and receive audio with no other support required. Its pretty much always a bad idea to upgrade the mac os right when the new one comes out in regards to audio software compatibility. Both configurations link against the Mac OS 10.4 SDK.įiles in a kernel extension (kext) bundle have to be set as follows: Soundflower is a MacOSX system extension designed for inter-app audio routing (it allows apps to pass audio to other apps). The Deployment configuration builds a Universal Binary version suitable for distribution. There are two Build Configurations in the project: the Development build configuration builds Soundflower for the architecture of the machine you are using suitable for debugging. You can download Xcode 3.1 as a part of Apple's developer tools from. Download Soundflower For Mac Free Soundflower For Mac Os Sierra Installing Soundflower on modern macOS versions can be a little complicated as kernel extensions need now to be given permissions before being loaded for the first time. Soundflower.xcodeproj is an Xcode 3.1 compatible project. If you wish, build an installer for Soundflower: It will also prompt you for your password so that it can set permissions correctlyĪnd load the kext automatically when the build is complete. (Development or Deployment - or the shorthand for them: dev or dep). The build.rb will provide info about its required arg, which you will need to supply Then follow these steps:Ĭhange directories into the Tools directory: ![]() To build Soundflower, open a terminal window and cd to the Soundflower folder. ![]() Revised by Tim Place, 16 October 2008, for version 1.4 in the suite compatible with OS X Mavericks, Yosemite, El Capitan and MacOS Sierra. you can use DogPark SDR (in replacement of SmartSDR) and SoundFlower. Originally by ma++ ingalls for Cycling'74 Kext files are essential drivers for macOS and it stands for Kernel. Question - is it possible to run a copy of fldigi on my iMac 27 - macOS Sierra. RESTART your computer ORIGINAL INSTRUCTIONS TO BUILD SOUNDFLOWER YOURSELF Soundflower has worked fine for me with multiple Pro Tools 12 releases on MacOS Sierra.nd also have a likely better option to just run VSTs in BlueCat. ![]() ![]() ![]() Basically, it's made up of two separate words - "mank" and "ind." What do these words mean? It's a mystery, and that's why so is mankind. MAYBE in order to understand mankind, we have to look at the word itself.It may just mean that you have a lot to learn about proper hammer maintenance. IF YOU GO through a lot of hammers each month, I don't think it necessarily means you're a hard worker.That way, if anybody says, "Hey, can you give me a hand?" you can say, "Sorry, got these sacks." TO ME, it's a good idea to always carry two sacks of something when you walk around.Deeper Thoughts : All New, All Crispy (1993), Hachette Books, ISBN 1-56282-840-1.IF YOU ever drop your keys into a river of molten lava, let 'em go, because man, they're gone.It takes a big man to cry, but it takes a bigger man to laugh at that man.If a kid asks where rain comes from, I think a cute thing to tell him is "God is crying." And if he asks why God is crying, another cute thing to tell him is "Probably because of something you did.".And I can picture us attacking that world because they'd never expect it. I can picture in my mind a world without war, a world without hate.Deep Thoughts: Inspiration for the Uninspired (1992), Berkley Books, ISBN 5-6.If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason.Deep Thoughts were first seen in small comedy magazine Army Man Comics edited by George Meyer and continued in National Lampoon in 1984 though gained popularity when they were read on Saturday Night Live beginning in 1991. He is most famous for his Deep Thoughts, a large corpus of surrealistic one-liner jokes. Jack Handey (born 25 February 1949) is an American humorist. If you ever drop your keys into a river of molten lava, let 'em go, because man, they're gone. ![]() ![]() ![]() ![]() Slave multiple audio and/or video elements to a master controller to ensure your media elements are always synchronized-for an example, see Syncing Multiple Media Elements Together. Load another audio or video when the current one finishes playing-for an example, see Replacing a Media Source Sequentially. You can use JavaScript with HTML5 media elements to:Ĭreate your own interactive audio or video controller-for an example, see A Simple JavaScript Media Controller and Resizer.ĭisplay a progress indicator that shows how much of the media has downloaded-for an example, see Using DOM Events to Monitor Load Progress. In addition, there are DOM events that notify you, for example, when a media element is able to play through, begins to play, is paused by the user, or completes.įor a complete list of methods, properties, and events that Safari supports, see HTMLMediaElement Class Reference, HTMLVideoElement Class Reference, and HTMLAudioElement Class Reference. There are properties-such as duration, volume, and playback rate-that you can read or set (some properties are read-only). There are methods for playing, pausing, and changing the media source URL dynamically. HTML5 media elements expose methods, properties, and events to JavaScript. Relevant Chapter: Controlling Media with JavaScript To get the most out of HTML5 audio and video, you should first learn to create the HTML media elements, then learn how to control them using JavaScript, and finally learn to apply CSS styles to media elements and modify styles dynamically using JavaScript. Support for these media elements allows Safari and other HTML5-compliant browsers to play the indicated source media without using a plug-in. Safari supports the and media elements on iOS 3.0 and later and in Safari 3.1 and later on the desktop (Mac OS X and Windows). ![]() In Safari 5.1 and later, you can choose any HTML element and expand it to fill the screen, allowing you to use your own custom controls while playing video in full-screen mode. HTML5 media elements expose a full set of methods, properties, and events to JavaScript for interactivity, and because the media elements are HTML, they can be styled using CSS to create exactly the look and feel you want. If you want to provide your own media controller on the desktop or iPad, just leave out the controls attribute. The controls automatically fade out when the video is playing and fade in when the user hovers over the video or touches it. In Safari 5.0 and later on the desktop and on iOS 4.2 on the iPad, the controls also include a full-screen playback toggle on the lower right. In Safari, the built-in video controls include a play/pause button, volume control, and a time scrubber. The audio or video downloads and plays in your webpage with built-in controls. There are no plug-ins to install or configure. Just include the or element, use the src attribute to identify the media source, and include the controls attribute. The HTML5 and tags make it simple to add media to your website. When you use HTML5, you can create your own customized media controllers for rich interactivity using web-standard CSS and JavaScript. The HTML5 media elements provide simple fallback for browsers that still need to use plug-ins, so you can update your website to HTML5 today and still be compatible with older browsers. With HTML5, you can add media to a webpage with just a line or two of code. HTML5 supports audio and video playback natively in the browser, without requiring a plug-in. HTML5 is the next major version of HTML, the primary standard that determines how web content interacts with browsers. If you embed audio or video in your website, you should use HTML5. ![]() ![]() ![]() As Bludgeon loomed over him, preparing to strike with his sword, Jolt seized the blade and used his powers to channel the entire output of Las Vegas's electric grid straight into the skeletal samurai. Bludgeon then turned his attention to the casino's patrons, but a repentant Jolt threw himself in the path of the blast meant for them. With one of his electro-whips severed by the Bludgeon's sword, Jolt was sent crashing through a casino wall, but what stung more were the Decepticons' taunts that everything would have been fine if he had not been so overzealous and allowed him to leave the city before attacking. Unfortunately, two days later, discretion was nowhere to be seen when Jolt went hog-wild in the middle of Las Vegas, battling the martial artist Decepticon Bludgeon. Optimus Prime stressed the importance of treading carefully to Jolt, who promised to be "the soul of discretion". Thankfully, Reverb was captured by Bumblebee, but Jolt's carelessness landed the Autobots in a lot of trouble with Theodore Galloway. Tearing across pavements and parks with no regard for the humans in his way, Jolt attempted to stop Reverb with his electro-whips, but instead wound up striking a power pole and blowing every electrical system in the immediate vicinity. The Autobots attempted to subtly divert Reverb away from human traffic to minimize collateral damage, but the rambunctious Jolt jumped the gun and began pursuing the motorcycle Decepticon through the City of Angels. Some time after the defeat of the Fallen, while the Autobots were still in the process of rounding up the Decepticons scattered across Earth, Jolt was part of a unit sent to Beverley Hills, Los Angeles, to apprehend Reverb. Jolt's head appears in the junkyard, implying that he was killed in the events in Dark of the Moon. Following Ratchet's directions, Jolt used his electric whips to link Prime up with Jetfire's remains, generating an electromagnetic field that levitated and bonded the necessary parts to Prime's body, giving him a powerful new flight-capable form which he then used to destroy The Fallen. During the course of the battle, Sam Witwicky used the Matrix of Leadership to bring Optimus Prime back to life, at which point the aged Jetfire volunteered to sacrifice himself, so that Optimus could use his parts to give himself a power boost. He can be seen shooting at Decepticons with Ratchet and Sideswipe and emitting electric blasts. Jolt later accompanied the Autobots and their human allies to Egypt, for a climactic battle against The Fallen's Decepticons. The emotionally brittle Autobots did not take this show of force well, and charged their weapons Jolt began emitting bright sparks of electricity in anticipation of a fight, but things soon calmed down as Galloway announced that NEST was being disbanded by presidential order and that all members and autobots were to return to N.E.S.T headquarters on Diego Garcia. ![]() Jolt met up with the other Autobots as they headed back to the NEST base in new jersey, but the team was scarcely given any time to mourn Prime's passing as soon as they returned, they were accosted by military forces under the command of Theodore Galloway. When the Autobots mobilized in response to a sudden surge in Decepticon-activity, Jolt rolled into action at the head of the pack, he was not among the Autobot team who fended off Megatron and Starscream after the two Decepticons killed Optimus in a forest brawl. This is also confirmed by the crossed out card of Arcee with the inscription "last seen: Egypt (misspelled Egipt.)", from this it turns out that the chances of Jolt being slain by Cemetery Wind or TRF is up to you one’s imagination. After the release of the Transformers: Age of Extinction director Michael Bay has officially stated that all previously released IDW prequel comics are not canon. ![]() ![]() ![]() ![]() So don’t be afraid to drop a purchased gun in favor of something with more ammo, since you can always get it back at a safe house. Finding weapons in the wild, unfortunately, does not. An obvious sign that there is no loot waiting for you is by spotting whether a trunk or hood is already ajar - only cars you can loot will have their trunks and hoods fully closed.īuying guns from a vendor adds them to your gun locker permanently. Stopping to see if a car has loot in the trunk or under the hood can become tedious. While Tucker's camp has better guns, the drug stash won’t earn you enough trust or credit to purchase anything worthwhile anyway. Copeland has many bike upgrades you’ll want early on. Choose to return it to Copeland's camp over Tucker's. The first thing you’ll do in Days Gone is take down Leon, and very soon after, you’ll acquire his drug stash. Use this to pull up to towns more silently, or use it to walk it to a nearby town if it’s in need of repairs or out of gas. When your bike is idling, you can walk it forward or backwards with the left stick. If you spot the gas station icon, you can pull right up to the pump and refill without ever having to get off your bike. But also make sure to keep an eye on your mini-map. Speaking of being out of gas, if you’re running on empty, you can look through a town or Nero site for a gas can to fill up. Counter this by upgrading your bike’s gas tank as soon as possible so you can travel farther distances without needing to refuel. Running around looking for fuel is probably the least fun task in Days Gone. It’s not a huge increase, but it’s sure to save on travel over time. ![]() after reading this.įirst things first, you’re going to spend a lot of time on the open road, so aim to upgrade your bike’s speed at Copeland's Camp as soon as you can. We're vague enough to not give away anything about the story, but you'll know a little of what to expect as far as available upgrade, weapons, etc. Spoiler Warning: Very light gameplay spoilers ahead. Watch the video above for 13 Things Days Gone Doesn't Tell You ![]() ![]() Julia is also loaded with strong poking and anti-offensive tools. We haven't even went over her i12 mid poke in d,d/f1 (aka shot-gun), or the mix-ups that follow-up. ![]() Once you respect her attacks, you'll have to face the onslaught of her FC 50/50 like you've explained too. Couple this with her 1,1 which is a high-mid that tracks both sidestepping and side-walking, she can really control the tempo of a match. D3 is an amazing i12 low poke that is only -1 on hit and -12 on block. Her space control on ff1 being an elbow and i13 if done properly can devastate opponents and control space. I completely agree with you that Julia's wall carry is kind of nuts, although I have to admit that Julia's poke game is actually very, very good. Her biggest strength is her FC 50/50 game, which can demolish people if they guess wrong a couple of times - especially at the wall. Originally posted by The Fabled Englishman:Her poke game isn't particularly good and her punishment is on the weaker side. I'm still pretty sure Julia might be the only character who can carry from wall to wall on most stages.Īnd yeah, you can play Julia safely, but why? Her poke game isn't particularly good and her punishment is on the weaker side. Sure, wall carry is insane for everyone in S3. What we have to admit tho is that she is actually not really a risky charakter if youre Disciplined (but maybe you can say this about all charakters ?) you can live without randomly spamming out -14 Strings and moves or random bow and Arrow that is -17 on block :DĪLSO wall Travel is insane for everyone in Season 3. She has some very strong and tricky tools but alot of people that complain, do so about her actually weaker scrub killer moves like the LONG RANGE f3~1 which enough people figured out to step or even worse. Originally posted by Sekij:I think alot of people that complain about her have in general a problem with dealing with pressure and "weird" mixups. Her punishment is also mega-junk unless you can i12 punish with ff14 (which nobody can).īasically, she's just one of those characters (a bit like King) who is accepted to be good but nobody plays her competitively because why bother with such a complex character when you can just play a relatively simple, powerful character like Kazumi, Shaheen or Leroy? She requires execution for shotgun cancels etc and she lacks standard tools like a normal df1. A large portion of her kit is -14 or outright launch punishable. On the flip side, she's pretty high-risk. Her strengths lie in her 50/50 game, her setups - inclusive of all of her war drums setups and her wall carry. She's definitely good and most people accept that she's top-tier but she doesn't get much hype because she's too high-risk and complex to play. People were talking about her when Mikio was steamrolling Leroy players at Evo Japan with Julia. Julia just happens to be the one barely anyone talks about. And while it is true there are several characters that can be used for competitive play, the top chars are just too strong imo. Originally posted by Molle:Tekken 7 used to be praised for it's balance. Tekken 7 used to be praised for it's balance. There are other offenders such as Akuma, Leroy, Fahkumram, Steve, Zafina. Tekken always rewarded defensive playstyle when done right. Julia and other characters steamroll so hard that I couldn't tell any new player with a straight face to just wait the pressure out, be patient and wait for their window to attack. ![]() And if you don't wanna nerf them, then buff the overall movement or other defensive options. ![]() All the characters you mentiioned deserve nerfs too imo. But from my very subjective point of view, I disagree. I know it is common to say buffs are always better than nerfs. They're all in similar spot of being really good characters, but not good to the point where they break the game. If Julia deserves nerfs so much, then may as well nerf Jin, Law, Zafina, Steve or potentially Kazumi. Not for characters that are simply strong. Characters that actually break the game or make any other character pointless and therefore kill the hype. What's going on with this constant begging for nerfs? Nerfs should be reserved for cases such as fahkumram or leroy. She's very strong, but not to the point where it becomes unfair. But she's not so good that she deserves to be nerfed into the ground. Originally posted by Ryoda:I mean yeah, she is super good. ![]() ![]() The nationally representative survey results, shared exclusively with USA TODAY, involved more than 1,000 teachers and 1,002 12- to 17-year-olds. What is ChatGPT? Everything to know about OpenAI's free AI essay writer and how it works The new survey commissioned by the Walton Family Foundation and conducted by Impact Research found 22% of students use the chatbot to help them with coursework or in extracurricular activities "on a weekly basis or more."Īnd more than half of teachers surveyed reported using ChatGPT at least once since its release. Forty percent of teachers used it "at least once a week." Laila Ayala, a student at Comp Sci High in New York City, has used ChatGPT to research prompts for her debate team on the effect of AI on students, student mental health and whether the SAT and ACT should be abolished. In Kentucky, high school junior Zachary Clifton said he has used ChatGPT to create study guides for some of the college courses he takes at a nearby community college.Įven as some school districts ban the artificial intelligence platform – which can quickly answer questions about nearly any subject it's asked – and some college professors find themselves becoming hypervigilant about whether students are using it to cheat. Despite concerns about whether students are using ChatGPT to cheat on exams or as a shortcut to doing their coursework, a national survey shows students and teachers have quickly incorporated the new technology into their everyday lives. ![]() |